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The Printed Secret

Case file / Flannan Isles / December 1900

The Keeper's Log — Flannan Isles

Difficulty: In development

The Keeper's Log — Flannan Isles — atmosphere illustration
Play time
To be confirmed
Players
To be confirmed
Format
Book + browser
Status
In development
In development

Story originBased on the true Flannan Isles disappearance. The present-day communication is fictional.

The briefing

Three keepers. A deserted lighthouse. An unanswered question.

Three lighthouse keepers disappeared from Eilean Mòr in December 1900. Examine the surviving accounts, compare the traces, and decide what the evidence can honestly support. At your desk, an unexplained pattern begins to return.

Follow what the evidence can support.

Read contemporary accounts, compare observations and revisit the records as your investigation develops. The historical case remains uncertain; the unexplained pattern at your present-day desk is fictional dramatic framing.

Imagined settings

Artwork depicts imagined settings, not archival photographs.

Read the Northern Lighthouse Board’s historical account ↗

The arrival

A station without its keepers

The historical case

A relief party reaches the lighthouse and finds the station deserted. Its first task is to establish what has happened.

Begin with the record of the arrival.

The accounts

What was recorded

Contemporary letters and inquiry

The surviving accounts describe observations and the investigators’ reasoning. Read them carefully, and keep their limits in view.

Distinguish an observation from an explanation.

At your desk

A pattern returns

Fictional present-day framing

As you examine the case, an unexplained pattern begins to recur. Its meaning belongs to your experience, rather than the historical record.

What will you make of the echo?

The Printed Secret · Case archives01The Keeper's Log — Flannan Isles

The experience

An inquiry at your own table.

The planned edition will bring the inquiry to your table through a 3D-printed book and objects alongside the browser. Its physical parts and preparation guide are still being developed; the case is not yet available to play.

  1. Read the accounts.

    Examine what the surviving records actually say.

  2. Compare the traces.

    Follow the investigations in your chosen order and return to earlier evidence when you need it.

  3. Make your finding.

    Build an account the evidence can support, and consider what remains unknown.

Preparation / Before you begin

Make room for the mystery.

This case is in development. Its final preparation instructions and files are not released yet.

Files to prepare

Reuse your Codex, then prepare this game’s book and any separate pieces listed in your edition’s instructions. Required files will be listed together when released.

  • The reusable Codex

  • The Keeper's Log — Flannan Isles — game book and required pieces

Read the instructions

Use a browser with an internet connection, paper for notes and a clear playing space. Check your edition’s books, required pieces, assembly and print guidance. Physical printing and game access are separate.

Preparation guide · Printing a puzzle book · Find help with printing

Your investigating party

Team setup opens here when this case is available.

Not available to play or buy yet.

Case classification

A real loss. An uncertain account.

A historical maritime investigation with restrained, fictional supernatural suggestion.

Puzzle difficulty is separate from emotional intensity and an age rating. Final suitability guidance awaits playtesting.

Genre
Historical maritime investigation
Tone
Sombre, investigative, quietly uncanny
Audience
For players comfortable with sustained reading, a real disappearance and uncertainty. Final suitability guidance awaits playtesting.
Intensity and themes
Actual loss and disappearance, isolation, danger at sea and restrained supernatural suggestion. The present-day communication is fictional; the game does not claim a witnessed historical resolution.

Before you begin

Availability and preparation.

In development. Not available to play or buy yet.

Follow the making
Planned edition
A printed book, objects and browser investigation are in development. This case is not yet available to play or buy.
Book & objects
The final parts and print files are not available yet. Wait for the released preparation guide before making a kit.
Release details
No release date, final price, playing time or group-size promise has been made.
The Printed Secret · Case archives02The Keeper's Log — Flannan Isles

A few useful answers

Before you open the case.

Is this based on a true story?

Yes. The game examines the actual Flannan Isles disappearance. The present-day communication is fictional, and the experience does not claim a witnessed solution to the historical case.

Do I need to print anything?

The planned edition requires 3D-printed parts and a browser. The final parts list and files are still in development; do not arrange a print from this preview.

Can I keep my progress?

Account progress will be explained when this case is released. This public case file does not start a game.

What kind of mystery is it?

A sombre investigation into an actual disappearance, with uncertainty and restrained supernatural suggestion. Read the case classification before beginning.

A closed notebook in warm lamplight — Apprentice atmosphere illustration.
File 01 · The Apprentice’s Test

While the next mystery takes shape

Your first case is waiting.

Start with The Apprentice’s Test. A free browser mystery, with nothing to print.

Explore The Apprentice’s Test